Thursday, 5 November 2009
Pulse Wave (GREEN)
The effect of pushing away adjacent players/robots was originally on an ability named Kamikaze. The main effect was to suicide while doing lots of damage to anything nearby, but I threw in the pushing effect as well on the grounds that interesting interactions were bound to emerge from it somehow. Eventually I figured out what these emergent interactions are, and they're pretty cool, so when I cut Kamikaze, I went looking for where else this effect could be applied. Pulse Wave had been looking a little overpowered, and funnily enough, on it the pushing is actually something of a disadvantage - when you've stunned someone you want them to be next to you so you can attack them. I was pleased to be able to bring Pulse Wave down in power level and keep the interesting interactions from pushing things all in one move.